Steal a Dinosaur is a tycoon I co-own with a friend. You buy dinosaurs, steal them from other players, and spend what you earn on weapons and troll gear.
The game itself wasn't bad. The release was. We were new to publishing games ourselves and we got the launch wrong, so it never picked up the momentum it needed. We learnt a ton from that, mostly about how much of a game's success is decided in the first few days, and that experience carries into everything I release now.